Case study · Client name withheld

Arcade and Casual Games

Five quick-play mobile games: runner, bubble shooter, bug smasher, drawing puzzle and unboxing

Casual games are judged in seconds: the controls must be obvious, the feedback satisfying and each level short enough for a spare minute. These five games, developed for clients, cover the classic arcade formats — running, shooting bubbles, smashing bugs, drawing to solve and unboxing.

Representative artwork from the casual games in this collection, shown as tilted screens on a dark brown stage — such as the bubble shooter, the rabbit runner, the bug smasher and the line-drawing puzzle
Representative artwork recreated in each game's style for this portfolio — not screenshots of the delivered games.
Client
Game clients
Platforms
Mobile
Our scope
Game development

The product

What it does, and for whom

Every game uses one-touch controls — swipe, tap, aim or draw — with levels, coins or power-ups that give players a reason to play the next round.

Scope Each client runs its game and its store presence. To keep the clients confidential, the game names are withheld and every image on this page is new artwork recreated in the game's style for this portfolio, not a screenshot of the delivered game.

The product in use

The games

  1. Endless runner

    The hero flees a pursuing guard through busy streets, dodging obstacles, picking up coins and using gadgets such as rockets and skateboards; more characters can be unlocked.

    Representative artwork: a white rabbit in a red hoodie running along railway tracks past shops and a train, a security guard running alongside on the platform, coins on the track and a skateboard power-up
    Endless runner.
  2. Bubble shooter

    Aim and shoot to match three or more bubbles of the same colour and clear the board, level by level along a map.

    Representative artwork: a bubble shooter in a moonlit forest — a ceiling of coloured smiling bubbles, a hedgehog with a launcher and a dotted aiming line bouncing off the wall, a score and a three-star bar
    Bubble shooter.
  3. Bug smasher

    A fast insect-smashing game: take on swarms of bugs around the house with creative weapons, against the clock.

    Representative artwork: a boy aiming a slingshot at flies, a mosquito and a beetle in a cartoon kitchen, a timer at the top and power-up buttons in the corners
    Bug smasher.
  4. Draw to protect

    Draw a single line to shield the dog from angry bees, then hold out until the timer ends. Each level needs a different idea.

    Representative artwork: a puppy on a grassy block inside a hand-drawn line dome, bees from a hive bouncing off the line and a stopwatch showing 7
    Drawing puzzle.
  5. 3D unboxing

    Tap open virtual packages to reveal and collect 3D items, with points, a timer and boosters for extra time.

    Representative artwork: a large taped cube on a pink turntable with panels popping off to reveal a toy bear, a tapping hand, counters for points, boxes and time, and two booster buttons
    3D unboxing.

About these images: every image on this page is new artwork recreated in each game's style for this portfolio to keep the clients confidential. It follows the games' genres and mechanics but is not a screenshot of any delivered game.

Our contribution

Our role

  1. Game development

    Development of each game for its client.

Planning a casual game?

Tell us about the game — genre, platforms and what exists today. We develop casual and mid-core mobile games.