Case study · Client name withheld
Elemental Heroes Tower Defense
An idle tower-defense game with elemental heroes, built in Unity
Enemies march down a winding path towards the player's tower; heroes placed along the path attack them automatically. Between battles the player collects heroes across five elements — fire, water, nature, light and dark — upgrades them and builds a squad whose elements work together. Our team fully developed the game in Unity.

- Client
- Mobile game publisher
- Platforms
- Android
- Our scope
- Gameplay · Progression · Game interface
The product
What it does, and for whom
An idle, auto-battling take on tower defense: the strategy lies in which heroes go into the squad and how their elements combine, rather than in tapping during the fight. Boss raids and new regions add stronger enemies as the player progresses.
Scope The publisher runs the game and its store presence. To keep the client confidential, the game's name is withheld and every image on this page is new artwork recreated for this portfolio, not a screenshot of the delivered game.
Core loop
Inside a battle
A battle in progress: the enemy wave on the path, five heroes on their pads shooting elemental attacks, and the squad's hero cards along the bottom.
Waves come down the path
Enemies walk the path towards the tower in waves.
Heroes attack automatically
Each hero fires elemental attacks at enemies in range — no tapping needed.
Build the squad between battles
Collect, upgrade and combine heroes so their elements cover each other's weaknesses.
The product in use
More of the game
Heroes across five elements
Every hero belongs to an element — fire, water, nature, light or dark — shown by the colour of the card and its emblem. Upgrades raise a hero's star rating.
About these images: every image on this page is new artwork recreated in the game's style for this portfolio to keep the client confidential. It follows the game's genre and mechanics but is not a screenshot of the delivered game.
Our contribution
What our team built
Gameplay
The battle loop — enemy waves on a path, heroes attacking automatically by element.
Progression
Hero collection, upgrades and squad building across five elements.
Game interface
Battle screen, hero cards and the screens between battles.
Technologies Unity
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