Case study · Client name withheld
Idle Restaurant Tycoon Game
An idle tycoon game about running and automating food shops
The player starts with one small shop: cook the food, carry it to the counter and serve customers in the shop and at the drive-thru. Earnings pay for hiring staff who take over the work, for faster equipment and for unlocking further shops.

- Client
- Mobile game publisher
- Platforms
- Android
- Our scope
- Game development
The product
What it does, and for whom
An idle tycoon with toy-like isometric art: hands-on at first, then increasingly automated, so the game shifts from serving customers to managing a growing business.
Scope The publisher runs the game and its store presence. To keep the client confidential, the game's name is withheld and every image on this page is new artwork recreated for this portfolio, not a screenshot of the delivered game. The street and shops in these illustrations are a fictional setting; the delivered game has its own theme.
Core loop
Running the shop
A shop in full swing: cooks at the grill, a stack of food at the counter, customers at tables and in the queue, and cars waiting at the drive-thru.
Cook and serve
Make the food and bring it to the counter and the drive-thru window.
Collect earnings
Each served order adds to the cash waiting at the counter.
Hire and upgrade
Staff automate the work; upgrades make them and the equipment faster.
The product in use
More of the game
Hiring staff
Staff take over cooking, the till, packing and delivery.
About these images: every image on this page is new artwork recreated in the game's style for this portfolio to keep the client confidential. It follows the game's genre and mechanics but is not a screenshot of the delivered game.
Our contribution
Our role
Game development
Development of the Android game for the publisher.
Related services

