Case study · Client name withheld
Puzzle, Strategy and RPG Games
A match-3 puzzle, two physics flicking games and a turn-based RPG
Four games, developed for clients, that ask players to think: a colourful match-3 puzzle, two physics games where angle and force decide the outcome, and a story-driven role-playing game with turn-based combat.

- Client
- Game clients
- Platforms
- Mobile
- Our scope
- Game development
The product
What it does, and for whom
The genres differ, but each game turns a simple input — a swap, a flick or a chosen skill — into a decision with consequences, and builds progression through levels, boosters or a story.
Scope Each client runs its game and its store presence. To keep the clients confidential, the game names are withheld and every image on this page is new artwork recreated in the game's style for this portfolio, not a screenshot of the delivered game.
The product in use
The games
Festive sweets match-3
Line up three or more matching sweets to clear them, earn special pieces and work through a run of festive levels.
Physics chess
Chess pieces are flicked rather than moved: knock the opponent's pieces off the board. Aim and force decide each short duel.
Flick battle
An action game played with flicks: protect your own pieces and defeat the enemies with well-aimed shots and power-ups.
Turn-based RPG
A story-driven role-playing game: a party of heroes fights turn-based battles against powerful supernatural enemies, with the story told in illustrated panels.
About these images: every image on this page is new artwork recreated in each game's style for this portfolio to keep the clients confidential. It follows the games' genres and mechanics but is not a screenshot of any delivered game.
Our contribution
Our role
Game development
Development of each game for its client.
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