Case study · Client name withheld

Seaside Diner Cooking Game

A time-management game set in seaside diners

Several customers line up at the counter, each with an order card and a patience bar. The player cooks and assembles the dishes — pancakes on the griddle, milkshakes, coffee, burgers — and serves them in time, earns coins to upgrade the kitchen and opens new restaurants around the city.

Representative artwork: an isometric coastal city map with themed restaurants — a taco stand, a barbecue shack, a pancake house, an ice-cream parlour and a burger diner — around a park, beach and harbour, one restaurant locked
Representative artwork recreated in the game's style for this portfolio — not a screenshot of the delivered game.
Client
Mobile game publisher
Platforms
Android
Our scope
Game development

The product

What it does, and for whom

A landscape-format time-management game with a wide counter, so several cooking stations and customers are on screen at once. Upgrades make equipment faster and dishes more elaborate.

Scope The publisher runs the game and its store presence. To keep the client confidential, the game's name is withheld and every image on this page is new artwork recreated for this portfolio, not a screenshot of the delivered game.

Core loop

Serving the counter

A busy moment at the diner: three customers with their orders and patience bars, and the griddle, shakes, coffee and burger stations below.

Representative gameplay screen: three customers at a diner counter with order cards and patience bars, above a griddle with pancakes, milkshakes, a blender, a coffee machine and burger buns
Representative artwork recreated for this portfolio.
  1. Read each order

    Each customer's card shows the dish they want; the bar beside it shows their patience.

  2. Cook at the stations

    Pancakes on the griddle, shakes from the blender, coffee from the machine.

  3. Serve and earn

    Serve dishes before patience runs out and spend coins on upgrades.

The product in use

More of the game

  1. Kitchen upgrades

    Coins buy better equipment; each upgrade level is shown with stars.

    Representative artwork: a griddle and a deep fryer each shown at three upgrade levels — growing from two pancakes to six and from one fry basket to three — with one, two and three gold stars
    Equipment upgrades: three levels each.

About these images: every image on this page is new artwork recreated in the game's style for this portfolio to keep the client confidential. It follows the game's genre and mechanics but is not a screenshot of the delivered game.

Our contribution

Our role

  1. Game development

    Development of the Android game for the publisher.

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