Case study · Client name withheld
Street Kitchen Cooking Game
A time-management cooking game for phones, set in street-food kitchens
Customers step up to the counter with an order slip showing the dish and its ingredients. The player builds each order from trays of ingredients — noodles, eggs, seafood, greens — and serves it before the customer loses patience, then moves on to new restaurants serving different Asian cuisines.

- Client
- Mobile game publisher
- Platforms
- Android
- Our scope
- Game development
The product
What it does, and for whom
A portrait-format time-management game played with taps. Each restaurant brings its own menu and ingredients, so the same quick loop of reading an order, assembling the dish and serving it stays fresh as the player travels between kitchens.
Scope The publisher runs the game and its store presence. To keep the client confidential, the game's name is withheld and every image on this page is new artwork recreated for this portfolio, not a screenshot of the delivered game.
Core loop
One order, start to finish
The counter as the player sees it: the customer and their order slip at the top, the ingredient trays in the middle, and the dish being assembled at the bottom.
Read the order slip
The slip shows the finished dish and every ingredient it needs.
Assemble the dish
Ingredients are tapped from the trays into the bowl or plate in front of the player.
Serve in time
Completed dishes go to the customer before their patience runs out.
The product in use
More of the game
New restaurants along a map
Progress opens new restaurants on a map — a noodle house, a sushi bar and a café — each with its own dishes.
About these images: every image on this page is new artwork recreated in the game's style for this portfolio to keep the client confidential. It follows the game's genre and mechanics but is not a screenshot of the delivered game.
Our contribution
Our role
Game development
Development of the Android game for the publisher.
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